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#pragma once
class cPawn;
// tolua_begin
class cEntityEffect
{
public:
/** All types of entity effects (numbers correspond to protocol / storage types) */
enum eType
{
effNoEffect = 0,
effSpeed = 1,
effSlowness = 2,
effHaste = 3,
effMiningFatigue = 4,
effStrength = 5,
effInstantHealth = 6,
effInstantDamage = 7,
effJumpBoost = 8,
effNausea = 9,
effRegeneration = 10,
effResistance = 11,
effFireResistance = 12,
effWaterBreathing = 13,
effInvisibility = 14,
effBlindness = 15,
effNightVision = 16,
effHunger = 17,
effWeakness = 18,
effPoison = 19,
effWither = 20,
effHealthBoost = 21,
effAbsorption = 22,
effSaturation = 23,
};
/** Returns the potion color (used by the client for visuals), based on the potion's damage value */
static int GetPotionColor(short a_ItemDamage);
/** Translates the potion's damage value into the entity effect that the potion gives */
static cEntityEffect::eType GetPotionEffectType(short a_ItemDamage);
/** Retrieves the intensity level from the potion's damage value. Returns 0 for level I potions, 1 for level II
* potions. */
static short GetPotionEffectIntensity(short a_ItemDamage);
/** Returns the effect duration, in ticks, based on the potion's damage value */
static int GetPotionEffectDuration(short a_ItemDamage);
/** Returns true if the potion with the given damage is drinkable */
static bool IsPotionDrinkable(short a_ItemDamage);
// tolua_end
/** Creates an empty entity effect */
cEntityEffect(void);
/** Creates an entity effect of the specified type
@param a_Duration How long this effect will last, in ticks
@param a_Intensity How strong the effect will be applied
@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1);
/** Creates an entity effect by copying another
@param a_OtherEffect The other effect to copy */
cEntityEffect(const cEntityEffect & a_OtherEffect);
/** Creates an entity effect by copying another
@param a_OtherEffect The other effect to copy */
cEntityEffect & operator=(cEntityEffect a_OtherEffect);
virtual ~cEntityEffect(void) = default;
/** Creates a pointer to the proper entity effect from the effect type
@warning This function creates raw pointers that must be manually managed.
@param a_EffectType The effect type to create the effect from
@param a_Duration How long this effect will last, in ticks
@param a_Intensity How strong the effect will be applied
@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
static std::unique_ptr<cEntityEffect> CreateEntityEffect(
cEntityEffect::eType a_EffectType,
int a_Duration,
short a_Intensity,
double a_DistanceModifier
);
/** Returns how many ticks this effect has been active for */
int GetTicks(void) const { return m_Ticks; }
/** Returns the duration of the effect */
int GetDuration(void) const { return m_Duration; }
/** Returns how strong the effect will be applied */
short GetIntensity(void) const { return m_Intensity; }
/** Returns the distance modifier for affecting potency */
double GetDistanceModifier(void) const { return m_DistanceModifier; }
void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
void SetDuration(int a_Duration) { m_Duration = a_Duration; }
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
/** Called on each tick.
By default increases the m_Ticks, descendants may override to provide additional processing. */
virtual void OnTick(cPawn & a_Target);
/** Called when the effect is first added to an entity */
virtual void OnActivate(cPawn & a_Target) {}
/** Called when the effect is removed from an entity */
virtual void OnDeactivate(cPawn & a_Target) {}
protected:
/** How many ticks this effect has been active for */
int m_Ticks;
/** How long this effect will last, in ticks */
int m_Duration;
/** How strong the effect will be applied */
short m_Intensity;
/** The distance modifier for affecting potency */
double m_DistanceModifier;
}; // tolua_export
class cEntityEffectSpeed : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
virtual void OnActivate(cPawn & a_Target) override;
virtual void OnDeactivate(cPawn & a_Target) override;
};
class cEntityEffectSlowness : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
virtual void OnActivate(cPawn & a_Target) override;
virtual void OnDeactivate(cPawn & a_Target) override;
};
class cEntityEffectHaste : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectMiningFatigue : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectStrength : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectInstantHealth : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
virtual void OnActivate(cPawn & a_Target) override;
};
class cEntityEffectInstantDamage : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
virtual void OnActivate(cPawn & a_Target) override;
};
class cEntityEffectJumpBoost : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectNausea : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectRegeneration : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
class cEntityEffectResistance : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectFireResistance : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectWaterBreathing : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectInvisibility : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
virtual void OnActivate(cPawn & a_Target) override { BroadcastMetadata(a_Target); }
virtual void OnDeactivate(cPawn & a_Target) override { BroadcastMetadata(a_Target); }
private:
static void BroadcastMetadata(cPawn & a_Target);
};
class cEntityEffectBlindness : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectNightVision : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectHunger : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
// cEntityEffect overrides:
virtual void OnTick(cPawn & a_Target) override;
};
class cEntityEffectWeakness : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
// cEntityEffect overrides:
virtual void OnTick(cPawn & a_Target) override;
};
class cEntityEffectPoison : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
// cEntityEffect overrides:
virtual void OnTick(cPawn & a_Target) override;
};
class cEntityEffectWither : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
// cEntityEffect overrides:
virtual void OnTick(cPawn & a_Target) override;
};
class cEntityEffectHealthBoost : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectAbsorption : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
};
class cEntityEffectSaturation : public cEntityEffect
{
using Super = cEntityEffect;
public:
cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1) :
Super(a_Duration, a_Intensity, a_DistanceModifier)
{
}
virtual void OnTick(cPawn & a_Target) override;
};
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