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#pragma once
#include "Entity.h"
class cPlayer;
class cItem;
class cFallingBlock :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cFallingBlock)
/// Creates a new falling block. a_BlockPosition is expected in world coords
cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
// cEntity /*override*/s:
virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
private:
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords
} ;
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