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#pragma once

#include "Entity.h"





// tolua_begin
class cFallingBlock : public cEntity
{
	// tolua_end

	using Super = cEntity;

  public:  // tolua_export
	CLASS_PROTODEF(cFallingBlock)

	/** Creates a new falling block.
	a_Position is expected in world coords */
	cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);

	// tolua_begin

	BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
	NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }

	// tolua_end

	// cEntity overrides:
	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;

  private:
	BLOCKTYPE m_BlockType;
	NIBBLETYPE m_BlockMeta;
};  // tolua_export