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// FireChargeEntity.h
// Declares the cFireChargeEntity representing the fire charge shot by the blaze
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cFireChargeEntity : public cProjectileEntity
{
// tolua_end
using Super = cProjectileEntity;
public: // tolua_export
CLASS_PROTODEF(cFireChargeEntity)
cFireChargeEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed);
protected:
void Explode(Vector3i a_Block);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override;
}; // tolua_export
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