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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "LeashKnot.h"
#include "Player.h"
#include "../Mobs/Monster.h"
#include "../BoundingBox.h"
#include "../ClientHandle.h"
// Ticks to wait in Tick function to optimize calculations
#define TICK_STEP 10
cLeashKnot::cLeashKnot(eBlockFace a_BlockFace, Vector3d a_Pos) :
Super(etLeashKnot, a_BlockFace, a_Pos), m_ShouldSelfDestroy(false), m_TicksToSelfDestroy(20 * 1)
{
}
void cLeashKnot::OnRightClicked(cPlayer & a_Player)
{
Super::OnRightClicked(a_Player);
TiePlayersLeashedMobs(a_Player, true);
GetWorld()->BroadcastEntityMetadata(*this); // Update clients
}
void cLeashKnot::TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadcast)
{
// Check leashed nearby mobs to tie them to this knot
// taking world from player (instead from this) because this can be called before entity was initialized
a_Player.GetWorld()->ForEachEntityInBox(
cBoundingBox(GetPosition(), 8, 8, -4),
[&](cEntity & a_Entity)
{
// If the entity is not a monster skip it
if (a_Entity.GetEntityType() != cEntity::eEntityType::etMonster)
{
return false;
}
auto & PotentialLeashed = static_cast<cMonster &>(a_Entity);
// If can't be leashed skip it
if (!PotentialLeashed.CanBeLeashed())
{
return false;
}
// If it's not leashed to the player skip it
if (!PotentialLeashed.IsLeashed() || !PotentialLeashed.GetLeashedTo()->IsPlayer() ||
(PotentialLeashed.GetLeashedTo()->GetUniqueID() != a_Player.GetUniqueID()))
{
return false;
}
// All conditions met, unleash from player and leash to fence
PotentialLeashed.Unleash(false, false);
PotentialLeashed.LeashTo(*this, a_ShouldBroadcast);
return false;
}
);
}
void cLeashKnot::KilledBy(TakeDamageInfo & a_TDI)
{
Super::KilledBy(a_TDI);
m_World->BroadcastSoundEffect("entity.leashknot.break", GetPosition(), 1, 1);
Destroy();
}
void cLeashKnot::GetDrops(cItems & a_Items, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
{
a_Items.emplace_back(E_ITEM_LEASH);
}
}
void cLeashKnot::SpawnOn(cClientHandle & a_ClientHandle)
{
Super::SpawnOn(a_ClientHandle);
a_ClientHandle.SendSpawnEntity(*this);
a_ClientHandle.SendEntityMetadata(*this);
}
void cLeashKnot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
m_TicksAlive++;
if ((m_TicksAlive % TICK_STEP) != 0)
{
return;
}
if (m_ShouldSelfDestroy)
{
m_TicksToSelfDestroy -= TICK_STEP;
if (m_TicksToSelfDestroy <= 0)
{
Destroy();
m_World->BroadcastSoundEffect("entity.leashknot.break", GetPosition(), 1, 1);
}
}
}
cLeashKnot * cLeashKnot::FindKnotAtPos(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos)
{
cLeashKnot * LeashKnot = nullptr;
a_WorldInterface.ForEachEntityInBox(
cBoundingBox(a_BlockPos, 0.5, 1),
[&](cEntity & a_Entity)
{
if (a_Entity.IsLeashKnot())
{
LeashKnot = static_cast<cLeashKnot *>(&a_Entity);
return true;
}
return false;
}
);
return LeashKnot;
}
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