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#pragma once
#include "HangingEntity.h"
class cWorldInterface;
// tolua_begin
class cLeashKnot : public cHangingEntity
{
// tolua_end
using Super = cHangingEntity;
public: // tolua_export
CLASS_PROTODEF(cLeashKnot)
cLeashKnot(eBlockFace a_BlockFace, Vector3d a_Pos);
/** Looks for mobs leashed to a player and ties them to this knot */
void TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadCast);
void SetShouldSelfDestroy() { m_ShouldSelfDestroy = true; }
/** Returns the leash knot entity representing the knot at the specified position. Returns nullptr if there's no
* knot. */
static cLeashKnot * FindKnotAtPos(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos);
private:
/** When a fence is destroyed, the knot on it gets destroyed after a while. This flag turns on the countdown to self
* destroy. */
bool m_ShouldSelfDestroy;
int m_TicksToSelfDestroy;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
}; // tolua_export
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