summaryrefslogtreecommitdiffstats
path: root/src/Entities/Pawn.h
blob: 1a9285b77c0b919864e9eaf2388312c0bca334a1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86

#pragma once

#include "Entity.h"
#include "EntityEffect.h"

// fwd cMonster
class cMonster;





// tolua_begin
class cPawn:
	public cEntity
{
	// tolua_end
	using Super = cEntity;

public:

	CLASS_PROTODEF(cPawn)

	cPawn(eEntityType a_EntityType, double a_Width, double a_Height);

	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	virtual void KilledBy(TakeDamageInfo & a_TDI) override;

	virtual bool IsFireproof(void) const override;
	virtual bool IsInvisible() const override;
	virtual void HandleAir(void) override;
	virtual void HandleFalling(void);
	virtual void OnRemoveFromWorld(cWorld & a_World) override;

	/** Tells all pawns which are targeting us to stop targeting us. */
	void StopEveryoneFromTargetingMe();



	// tolua_begin

	/** Applies an entity effect.
	Checks with plugins if they allow the addition.
	a_EffectIntensity is the level of the effect (0 = Potion I, 1 = Potion II, etc).
	a_DistanceModifier is the scalar multiplied to the potion duration (only applies to splash potions).
	*/
	void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);

	/** Removes a currently applied entity effect. */
	void RemoveEntityEffect(cEntityEffect::eType a_EffectType);

	/** Returns true, if the entity effect is currently applied. */
	bool HasEntityEffect(cEntityEffect::eType a_EffectType) const;

	/** Removes all currently applied entity effects (used when drinking milk) */
	void ClearEntityEffects(void);

	// tolua_end

	/** Remove the monster from the list of monsters targeting this pawn. */
	void NoLongerTargetingMe(cMonster * a_Monster);

	/** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */
	void TargetingMe(cMonster * a_Monster);

	/** Returns all entity effects */
	std::map<cEntityEffect::eType, cEntityEffect *> GetEntityEffects() const;

	/** Returns the entity effect, if it is currently applied or nullptr if not. */
	cEntityEffect * GetEntityEffect(cEntityEffect::eType a_EffectType) const;

protected:
	typedef std::map<cEntityEffect::eType, std::unique_ptr<cEntityEffect>> tEffectMap;
	tEffectMap m_EntityEffects;

	double m_LastGroundHeight;
	bool m_bTouchGround;

	virtual void ResetPosition(Vector3d a_NewPosition) override;

private:

	/** A list of all monsters that are targeting this pawn. */
	std::vector<cMonster*> m_TargetingMe;
} ;  // tolua_export