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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#ifndef _WIN32
#include <cstdlib>
#endif
#include "Pickup.h"
#include "Player.h"
#include "../Mobs/Villager.h"
#include "../ClientHandle.h"
#include "../World.h"
#include "../Server.h"
#include "../Bindings/PluginManager.h"
#include "../Registries/Items.h"
#include "../Root.h"
#include "../Chunk.h"
class cPickupCombiningCallback
{
public:
cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
m_FoundMatchingPickup(false), m_Position(a_Position), m_Pickup(a_Pickup)
{
}
bool operator()(cEntity & a_Entity)
{
ASSERT(a_Entity.IsTicking());
if (!a_Entity.IsPickup() || (a_Entity.GetUniqueID() <= m_Pickup->GetUniqueID()) || !a_Entity.IsOnGround())
{
return false;
}
Vector3d EntityPos = a_Entity.GetPosition();
double Distance = (EntityPos - m_Position).Length();
auto & OtherPickup = static_cast<cPickup &>(a_Entity);
cItem & Item = OtherPickup.GetItem();
if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()) && OtherPickup.CanCombine())
{
short CombineCount = static_cast<short>(Item.m_ItemCount);
if ((CombineCount + static_cast<short>(m_Pickup->GetItem().m_ItemCount)) >
static_cast<short>(Item.GetMaxStackSize()))
{
CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
}
if (CombineCount <= 0)
{
return false;
}
m_Pickup->GetItem().AddCount(static_cast<char>(CombineCount));
Item.m_ItemCount -= static_cast<char>(CombineCount);
if (Item.m_ItemCount <= 0)
{
a_Entity.GetWorld()->BroadcastCollectEntity(a_Entity, *m_Pickup, static_cast<unsigned>(CombineCount));
a_Entity.Destroy();
// Reset the timer
m_Pickup->SetAge(0);
}
else
{
a_Entity.GetWorld()->BroadcastEntityMetadata(a_Entity);
}
m_FoundMatchingPickup = true;
}
return false;
}
inline bool FoundMatchingPickup() { return m_FoundMatchingPickup; }
protected:
bool m_FoundMatchingPickup;
Vector3d m_Position;
cPickup * m_Pickup;
};
////////////////////////////////////////////////////////////////////////////////
// cPickup:
cPickup::cPickup(
Vector3d a_Pos,
const cItem & a_Item,
bool IsPlayerCreated,
Vector3f a_Speed,
int a_LifetimeTicks,
bool a_CanCombine
) :
Super(etPickup, a_Pos, 0.25f, 0.25f),
m_Timer(0),
m_Item(a_Item),
m_bCollected(false),
m_bIsPlayerCreated(IsPlayerCreated),
m_bCanCombine(a_CanCombine),
m_Lifetime(cTickTime(a_LifetimeTicks))
{
SetGravity(-16.0f);
SetAirDrag(0.02f);
SetMaxHealth(5);
SetHealth(5);
SetSpeed(a_Speed);
}
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnEntity(*this);
a_Client.SendEntityMetadata(*this);
}
void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
BroadcastMovementUpdate(); // Notify clients of position
m_Timer += a_Dt;
if (!m_bCollected)
{
int BlockY = POSY_TOINT;
int BlockX = POSX_TOINT;
int BlockZ = POSZ_TOINT;
if ((BlockY >= 0) &&
(BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world
{
// Position might have changed due to physics. So we have to make sure we have the correct chunk.
GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ);
// Destroy the pickup if it is on fire:
if (IsOnFire())
{
m_bCollected = true;
m_Timer = std::chrono::milliseconds(0); // We have to reset the timer.
m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
if (m_Timer > std::chrono::milliseconds(500))
{
Destroy();
return;
}
}
// Try to combine the pickup with adjacent same-item pickups:
if ((m_Item.m_ItemCount < m_Item.GetMaxStackSize()) && IsOnGround() &&
CanCombine()) // Don't combine if already full or not on ground
{
// By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk
// boundaries. That is a small price to pay for not having to traverse the entire world for each entity.
// The speedup in the tick thread is quite considerable.
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
a_Chunk.ForEachEntity(PickupCombiningCallback);
if (PickupCombiningCallback.FoundMatchingPickup())
{
m_World->BroadcastEntityMetadata(*this);
}
}
}
}
else
{
if (m_Timer > std::chrono::milliseconds(500)) // 0.5 second
{
Destroy();
return;
}
}
if (m_Timer > m_Lifetime)
{
Destroy();
return;
}
}
bool cPickup::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtCactusContact)
{
Destroy();
return true;
}
return Super::DoTakeDamage(a_TDI);
}
bool cPickup::CollectedBy(cEntity & a_Dest)
{
if (m_bCollected)
{
// LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID,
// a_Dest->GetName().c_str());
return false; // It's already collected!
}
// This type of entity can't pickup items
if (!a_Dest.IsPawn())
{
return false;
}
// Two seconds if player created the pickup (vomiting), half a second if anything else
if (m_Timer < (m_bIsPlayerCreated ? std::chrono::seconds(2) : std::chrono::milliseconds(500)))
{
// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID,
// a_Dest->GetName().c_str());
return false; // Not old enough
}
// Checking for villagers
if (!a_Dest.IsPlayer() && a_Dest.IsMob())
{
auto & Mob = static_cast<cMonster &>(a_Dest);
if (Mob.GetMobType() == mtVillager)
{
// Villagers only pickup food
if (!ItemCategory::IsVillagerFood(m_Item.m_ItemType))
{
return false;
}
auto & Villager = static_cast<cVillager &>(Mob);
char NumAdded = Villager.GetInventory().AddItem(m_Item);
if (NumAdded > 0)
{
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectEntity(*this, a_Dest, static_cast<unsigned>(NumAdded));
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect(
"entity.item.pickup",
GetPosition(),
0.3f,
(1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)
);
if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
m_bCollected = true;
}
m_Timer = std::chrono::milliseconds(0);
return true;
}
// Pickup cannot be collected because the entity has not enough space
return false;
}
}
else if (a_Dest.IsPlayer())
{
auto & Player = static_cast<cPlayer &>(a_Dest);
// If the player is a spectator, he cannot collect anything
if (Player.IsGameModeSpectator())
{
return false;
}
if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(Player, *this))
{
// LOG("Pickup %d cannot be collected by \"%s\", because a plugin has said no.", m_UniqueID,
// a_Dest->GetName().c_str());
return false;
}
char NumAdded = Player.GetInventory().AddItem(m_Item);
if (NumAdded > 0)
{
// Check achievements
switch (m_Item.m_ItemType)
{
case E_BLOCK_LOG: Player.AwardAchievement(CustomStatistic::AchMineWood); break;
case E_ITEM_LEATHER: Player.AwardAchievement(CustomStatistic::AchKillCow); break;
case E_ITEM_DIAMOND: Player.AwardAchievement(CustomStatistic::AchDiamonds); break;
case E_ITEM_BLAZE_ROD: Player.AwardAchievement(CustomStatistic::AchBlazeRod); break;
default: break;
}
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectEntity(*this, a_Dest, static_cast<unsigned>(NumAdded));
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect(
"entity.item.pickup",
GetPosition(),
0.3f,
(1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)
);
if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
m_bCollected = true;
}
m_Timer = std::chrono::milliseconds(0);
return true;
}
}
// LOG("Pickup %d cannot be collected by \"%s\", because there's no space in the inventory.",
// a_Dest->GetName().c_str(), m_UniqueID);
return false;
}
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