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//
// ProjectileGhastFireball.h
//
#pragma once
#include "ProjectileEntity.h"
class cGhastFireballEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cGhastFireballEntity);
cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
// TODO: Deflecting the fireballs by arrow- or sword- hits
// tolua_begin
} ;
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