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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownSnowballEntity.h"
#include "../World.h"
cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) :
Super(pkSnowball, a_Creator, a_Pos, a_Speed, 0.25f, 0.25f)
{
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
Super::OnHitEntity(a_EntityHit, a_HitPos);
int Damage = 0;
if (a_EntityHit.IsMob() && (static_cast<cMonster &>(a_EntityHit).GetMobType() == mtBlaze))
{
// Blazes take 3 damage:
Damage = 3;
}
else if (a_EntityHit.IsEnderCrystal())
{
// Endercrystals are destroyed:
Damage = CeilC(a_EntityHit.GetHealth());
}
a_EntityHit.TakeDamage(dtRangedAttack, GetCreatorUniqueID(), Damage, 1);
m_World->BroadcastEntityAnimation(*this, EntityAnimation::SnowballPoofs);
Destroy();
}
void cThrownSnowballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
Super::OnHitSolidBlock(a_HitPos, a_HitFace);
m_World->BroadcastEntityAnimation(*this, EntityAnimation::SnowballPoofs);
Destroy();
}
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