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// WitherSkullEntity.cpp
// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "WitherSkullEntity.h"
#include "../World.h"
cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) :
Super(pkWitherSkull, a_Creator, a_Pos, 0.3125f, 0.3125f)
{
SetSpeed(a_Speed);
SetGravity(0);
SetAirDrag(0);
}
void cWitherSkullEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
{
// TODO: Explode
// TODO: Apply wither effect to entities nearby
Destroy();
}
void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
{
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
// TODO: Explode
// TODO: Apply wither effect to entity and others nearby
Destroy();
}
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