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#pragma once
class cItem;
class cFurnaceRecipe
{
public:
cFurnaceRecipe(void);
~cFurnaceRecipe();
void ReloadRecipes(void);
struct cFuel
{
cItem * In;
int BurnTime; ///< How long this fuel burns, in ticks
};
struct cRecipe
{
cItem * In;
cItem * Out;
int CookTime; ///< How long this recipe takes to smelt, in ticks
float Reward; ///< Experience reward for creating 1 of this item
};
/** Returns a recipe for the specified input, nullptr if no recipe found */
const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
/** Returns true if the item is a fuel, false if not. */
bool IsFuel(const cItem & a_Item) const;
/** Returns the amount of time that the specified fuel burns, in ticks */
int GetBurnTime(const cItem & a_Fuel) const;
private:
void ClearRecipes(void);
/** Parses the fuel contained in the line, adds it to m_pState's fuels.
Logs a warning to the console on input error. */
void AddFuelFromLine(const AString & a_Line, unsigned int a_LineNum);
/** Parses the recipe contained in the line, adds it to m_pState's recipes.
Logs a warning to the console on input error. */
void AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum);
/** Parses an item string in the format "<ItemType>[: <Damage>][, <Amount>]", returns true if successful. */
bool ParseItem(const AString & a_String, cItem & a_Item);
struct sFurnaceRecipeState;
sFurnaceRecipeState * m_pState;
};
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