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#include "Globals.h"
#include "ChunkGenerator.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
#include "../IniFile.h"
#include "../FastRandom.h"
void cChunkGenerator::Initialize(cIniFile & a_IniFile)
{
// Get the seed; create a new one and log it if not found in the INI file:
if (a_IniFile.HasValue("Seed", "Seed"))
{
m_Seed = a_IniFile.GetValueI("Seed", "Seed");
}
else
{
m_Seed = GetRandomProvider().RandInt();
LOGINFO("Chosen a new random seed for world: %d", m_Seed);
a_IniFile.SetValueI("Seed", "Seed", m_Seed);
}
m_Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
}
std::unique_ptr<cChunkGenerator> cChunkGenerator::CreateFromIniFile(cIniFile & a_IniFile)
{
// Get the generator engine based on the INI file settings:
std::unique_ptr<cChunkGenerator> res;
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
{
res.reset(new cNoise3DGenerator());
}
else
{
if (NoCaseCompare(GeneratorName, "composable") != 0)
{
LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
}
res.reset(new cComposableGenerator());
}
if (res == nullptr)
{
LOGERROR("Generator could not start, aborting the server");
return nullptr;
}
res->Initialize(a_IniFile);
return res;
}
EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
{
cChunkDef::BiomeMap Biomes;
int Y = 0;
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, ChunkZ);
GenerateBiomes({ChunkX, ChunkZ}, Biomes);
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
}
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