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// EndGen.h
// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
#pragma once
#include "ComposableGenerator.h"
#include "../Noise/Noise.h"
class cEndGen : public cTerrainShapeGen,
public cTerrainCompositionGen
{
public:
cEndGen(int a_Seed);
protected:
/** Seed for the noise */
int m_Seed;
/** The Perlin noise used for generating */
cPerlinNoise m_Perlin;
// XYZ size of the "island", in blocks:
int m_MainIslandSize;
int m_IslandThickness;
int m_IslandYOffset;
// XYZ Frequencies of the noise functions:
NOISE_DATATYPE m_MainIslandFrequencyX;
NOISE_DATATYPE m_MainIslandFrequencyY;
NOISE_DATATYPE m_MainIslandFrequencyZ;
NOISE_DATATYPE m_MainIslandMinThreshold;
// XYZ Frequencies of the noise functions on the smaller islands:
NOISE_DATATYPE m_SmallIslandFrequencyX;
NOISE_DATATYPE m_SmallIslandFrequencyY;
NOISE_DATATYPE m_SmallIslandFrequencyZ;
NOISE_DATATYPE m_SmallIslandMinThreshold;
// Noise array for the last chunk (in the noise range)
cChunkCoords m_LastChunkCoords;
NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
/** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) */
void PrepareState(cChunkCoords a_ChunkCoords);
/** Generates the m_NoiseArray array for the current chunk */
void GenerateNoiseArray(void);
// cTerrainShapeGen overrides:
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override;
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::Shape & a_Shape) override;
};
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