1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
// GridStructGen.cpp
// Implements the cGridStructGen class representing a common base class for structure generators that place structures
// in a semi-random grid
#include "Globals.h"
#include "GridStructGen.h"
////////////////////////////////////////////////////////////////////////////////
// cEmptyStructure:
/** A cStructure descendant representing an empty structure.
Used when the generator descended from cGridStructGen doesn't return any structure, to keep at least the
Origin coords so that the structure isn't queried over and over again. */
class cEmptyStructure : public cGridStructGen::cStructure
{
using Super = cGridStructGen::cStructure;
public:
cEmptyStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) :
Super(a_GridX, a_GridZ, a_OriginX, a_OriginZ)
{
}
protected:
virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override
{
// Do nothing
}
};
cGridStructGen::cGridStructGen(
int a_Seed,
int a_GridSizeX,
int a_GridSizeZ,
int a_MaxOffsetX,
int a_MaxOffsetZ,
int a_MaxStructureSizeX,
int a_MaxStructureSizeZ,
size_t a_MaxCacheSize
) :
m_Seed(a_Seed),
m_Noise(a_Seed),
m_GridSizeX(a_GridSizeX),
m_GridSizeZ(a_GridSizeZ),
m_MaxOffsetX(a_MaxOffsetX),
m_MaxOffsetZ(a_MaxOffsetZ),
m_MaxStructureSizeX(a_MaxStructureSizeX),
m_MaxStructureSizeZ(a_MaxStructureSizeZ),
m_MaxCacheSize(a_MaxCacheSize)
{
if (m_GridSizeX == 0)
{
LOG("Grid Size cannot be zero, setting to 1");
m_GridSizeX = 1;
}
if (m_GridSizeZ == 0)
{
LOG("Grid Size cannot be zero, setting to 1");
m_GridSizeZ = 1;
}
size_t NumStructuresPerQuery = static_cast<size_t>(
((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) *
((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1)
);
if (NumStructuresPerQuery > m_MaxCacheSize)
{
m_MaxCacheSize = NumStructuresPerQuery * 4;
LOGINFO(
"cGridStructGen: The cache size is too small (%u), increasing the cache size to %u to avoid inefficiency.",
static_cast<unsigned>(a_MaxCacheSize),
static_cast<unsigned>(m_MaxCacheSize)
);
}
}
cGridStructGen::cGridStructGen(int a_Seed) :
m_BaseSeed(a_Seed),
m_Seed(a_Seed),
m_Noise(a_Seed),
m_GridSizeX(256),
m_GridSizeZ(256),
m_MaxOffsetX(128),
m_MaxOffsetZ(128),
m_MaxStructureSizeX(128),
m_MaxStructureSizeZ(128),
m_MaxCacheSize(256)
{
}
void cGridStructGen::SetGeneratorParams(const AStringMap & a_GeneratorParams)
{
ASSERT(m_Cache.empty()); // No changing the params after chunks are generated
m_GridSizeX = GetStringMapInteger<int>(a_GeneratorParams, "GridSizeX", m_GridSizeX);
m_GridSizeZ = GetStringMapInteger<int>(a_GeneratorParams, "GridSizeZ", m_GridSizeZ);
m_MaxOffsetX = GetStringMapInteger<int>(a_GeneratorParams, "MaxOffsetX", m_MaxOffsetX);
m_MaxOffsetZ = GetStringMapInteger<int>(a_GeneratorParams, "MaxOffsetZ", m_MaxOffsetZ);
m_MaxStructureSizeX = GetStringMapInteger<int>(a_GeneratorParams, "MaxStructureSizeX", m_MaxStructureSizeX);
m_MaxStructureSizeZ = GetStringMapInteger<int>(a_GeneratorParams, "MaxStructureSizeZ", m_MaxStructureSizeZ);
m_MaxCacheSize = GetStringMapInteger<size_t>(a_GeneratorParams, "MaxCacheSize", m_MaxCacheSize);
// Silently fix out-of-range parameters:
if (m_MaxOffsetX < 1)
{
m_MaxOffsetX = 1;
}
if (m_MaxOffsetZ < 1)
{
m_MaxOffsetZ = 1;
}
// Set the seed based on the seed offset from the parameters:
auto seedOffset = GetStringMapInteger<int>(a_GeneratorParams, "SeedOffset", 0);
m_Seed = m_BaseSeed + seedOffset;
m_Noise.SetSeed(m_Seed);
}
void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructurePtrs & a_Structures)
{
// Calculate the min and max grid coords of the structures to be returned:
int MinBlockX = a_ChunkX * cChunkDef::Width - m_MaxStructureSizeX - m_MaxOffsetX;
int MinBlockZ = a_ChunkZ * cChunkDef::Width - m_MaxStructureSizeZ - m_MaxOffsetZ;
int MaxBlockX = a_ChunkX * cChunkDef::Width + m_MaxStructureSizeX + m_MaxOffsetX + cChunkDef::Width - 1;
int MaxBlockZ = a_ChunkZ * cChunkDef::Width + m_MaxStructureSizeZ + m_MaxOffsetZ + cChunkDef::Width - 1;
int MinGridX = MinBlockX / m_GridSizeX;
int MinGridZ = MinBlockZ / m_GridSizeZ;
int MaxGridX = (MaxBlockX + m_GridSizeX - 1) / m_GridSizeX;
int MaxGridZ = (MaxBlockZ + m_GridSizeZ - 1) / m_GridSizeZ;
int MinX = MinGridX * m_GridSizeX;
int MaxX = MaxGridX * m_GridSizeX;
int MinZ = MinGridZ * m_GridSizeZ;
int MaxZ = MaxGridZ * m_GridSizeZ;
// Walk the cache, move each structure that we want into a_Structures:
for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
{
if (((*itr)->m_GridX >= MinX) && ((*itr)->m_GridX < MaxX) && ((*itr)->m_GridZ >= MinZ) &&
((*itr)->m_GridZ < MaxZ))
{
// want
a_Structures.push_back(*itr);
itr = m_Cache.erase(itr);
}
else
{
// don't want
++itr;
}
} // for itr - m_Cache[]
// Create those structures that haven't been in the cache:
for (int x = MinGridX; x < MaxGridX; x++)
{
int GridX = x * m_GridSizeX;
for (int z = MinGridZ; z < MaxGridZ; z++)
{
int GridZ = z * m_GridSizeZ;
bool Found = false;
for (cStructurePtrs::const_iterator itr = a_Structures.begin(), end = a_Structures.end(); itr != end; ++itr)
{
if (((*itr)->m_GridX == GridX) && ((*itr)->m_GridZ == GridZ))
{
Found = true;
break;
}
} // for itr - a_Structures[]
if (!Found)
{
int OriginX =
GridX + ((m_Noise.IntNoise2DInt(GridX + 3, GridZ + 5) / 7) % (m_MaxOffsetX * 2)) - m_MaxOffsetX;
int OriginZ =
GridZ + ((m_Noise.IntNoise2DInt(GridX + 5, GridZ + 3) / 7) % (m_MaxOffsetZ * 2)) - m_MaxOffsetZ;
cStructurePtr Structure = CreateStructure(GridX, GridZ, OriginX, OriginZ);
if (Structure.get() == nullptr)
{
Structure.reset(new cEmptyStructure(GridX, GridZ, OriginX, OriginZ));
}
a_Structures.push_back(Structure);
}
} // for z
} // for x
// Copy a_Forts into m_Cache to the beginning:
cStructurePtrs StructuresCopy(a_Structures);
m_Cache.splice(m_Cache.begin(), StructuresCopy, StructuresCopy.begin(), StructuresCopy.end());
// Trim the cache if it's too long:
size_t CacheSize = 0;
for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
{
CacheSize += (*itr)->GetCacheCost();
if (CacheSize > m_MaxCacheSize)
{
// Erase all items from this one till the cache end
m_Cache.erase(itr, m_Cache.end());
break;
}
}
}
void cGridStructGen::GenFinish(cChunkDesc & a_ChunkDesc)
{
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
cStructurePtrs Structures;
GetStructuresForChunk(ChunkX, ChunkZ, Structures);
for (cStructurePtrs::const_iterator itr = Structures.begin(); itr != Structures.end(); ++itr)
{
(*itr)->DrawIntoChunk(a_ChunkDesc);
} // for itr - Structures[]
}
|