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// MineShafts.h
// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
#pragma once
#include "GridStructGen.h"
class cStructGenMineShafts : public cGridStructGen
{
typedef cGridStructGen Super;
public:
cStructGenMineShafts(
int a_Seed,
int a_GridSize,
int a_MaxOffset,
int a_MaxSystemSize,
int a_ChanceCorridor,
int a_ChanceCrossing,
int a_ChanceStaircase
);
protected:
friend class cMineShaft;
friend class cMineShaftDirtRoom;
friend class cMineShaftCorridor;
friend class cMineShaftCrossing;
friend class cMineShaftStaircase;
class cMineShaftSystem; // fwd: MineShafts.cpp
int m_GridSize; ///< Average spacing of the systems
int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
};
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