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// RoughRavines.h
// Declares the cRoughRavines class representing the rough ravine generator
#pragma once
#include "GridStructGen.h"
class cRoughRavines : public cGridStructGen
{
using Super = cGridStructGen;
public:
cRoughRavines(
int a_Seed,
int a_MaxSize,
int a_MinSize,
float a_MaxCenterWidth,
float a_MinCenterWidth,
float a_MaxRoughness,
float a_MinRoughness,
float a_MaxFloorHeightEdge,
float a_MinFloorHeightEdge,
float a_MaxFloorHeightCenter,
float a_MinFloorHeightCenter,
float a_MaxCeilingHeightEdge,
float a_MinCeilingHeightEdge,
float a_MaxCeilingHeightCenter,
float a_MinCeilingHeightCenter,
int a_GridSize,
int a_MaxOffset
);
protected:
/** Maximum size of the ravine, in each of the X / Z axis */
int m_MaxSize;
/** Minimum size of the ravine */
int m_MinSize;
/** Maximum width of the ravine's center, in blocks */
float m_MaxCenterWidth;
/** Minimum width of the ravine's center, in blocks */
float m_MinCenterWidth;
/** Maximum roughness of the ravine */
float m_MaxRoughness;
/** Minimum roughness of the ravine */
float m_MinRoughness;
/** Maximum floor height at the ravine's edge */
float m_MaxFloorHeightEdge;
/** Minimum floor height at the ravine's edge */
float m_MinFloorHeightEdge;
/** Maximum floor height at the ravine's center */
float m_MaxFloorHeightCenter;
/** Minimum floor height at the ravine's center */
float m_MinFloorHeightCenter;
/** Maximum ceiling height at the ravine's edge */
float m_MaxCeilingHeightEdge;
/** Minimum ceiling height at the ravine's edge */
float m_MinCeilingHeightEdge;
/** Maximum ceiling height at the ravine's center */
float m_MaxCeilingHeightCenter;
/** Minimum ceiling height at the ravine's center */
float m_MinCeilingHeightCenter;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
};
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