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// VerticalStrategy.cpp
// Implements the various classes descending from cPiece::cVerticalStrategy
#include "Globals.h"
#include "VerticalStrategy.h"
#include "../Noise/Noise.h"
// Constant that is added to random seed
static const int SEED_OFFSET = 135;
////////////////////////////////////////////////////////////////////////////////
// Globals:
/** Parses a string containing a range in which both values are optional ("<MinHeight>|<MaxHeight>") into Min, Range.
Returns true if successful, false on failure.
If a_LogWarnings is true, outputs failure reasons to console.
The range is returned in a_Min and a_Range, they are left unchanged if the range value is not present in the string. */
namespace VerticalStrategy
{
static bool ParseRange(const AString & a_Params, int & a_Min, int & a_Range, bool a_LogWarnings)
{
auto params = StringSplitAndTrim(a_Params, "|");
if (params.size() == 0)
{
// No params, generate directly on top:
return true;
}
if (!StringToInteger(params[0], a_Min))
{
// Failed to parse the min rel height:
CONDWARNING(a_LogWarnings, "Cannot parse minimum height from string \"%s\"!", params[0].c_str());
return false;
}
if (params.size() == 1)
{
// Only one param was given, there's no range
return true;
}
int maxHeight = a_Min;
if (!StringToInteger(params[1], maxHeight))
{
CONDWARNING(a_LogWarnings, "Cannot parse maximum height from string \"%s\"!", params[1].c_str());
return false;
}
if (maxHeight < a_Min)
{
std::swap(maxHeight, a_Min);
}
a_Range = maxHeight - a_Min + 1;
return true;
}
} // namespace VerticalStrategy
////////////////////////////////////////////////////////////////////////////////
/** A vertical strategy that places the piece at a predefined height. */
class cVerticalStrategyFixed : public cPiece::cVerticalStrategy
{
public:
cVerticalStrategyFixed(void) :
m_Height(-1000) // Default to "unassigned" height
{
}
virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override { return m_Height; }
virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
{
// Params: "<Height>", compulsory
if (!StringToInteger(a_Params, m_Height))
{
CONDWARNING(a_LogWarnings, "Cannot parse the fixed height from string \"%s\"!", a_Params.c_str());
return false;
}
return true;
}
protected:
/** Height at which the pieces are placed.
Note that this height may be outside the world, so that only a part of the piece is generated. */
int m_Height;
};
////////////////////////////////////////////////////////////////////////////////
/** A vertical strategy that places the piece in a random height between two heights. */
class cVerticalStrategyRange : public cPiece::cVerticalStrategy
{
public:
cVerticalStrategyRange(void) :
m_Seed(0),
m_Min(-1), // Default to "unassigned" height
m_Range(1)
{
}
virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override
{
cNoise Noise(m_Seed);
return m_Min + (Noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_Range;
}
virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
{
// Params: "<MinHeight>|<MaxHeight>", all compulsory
auto params = StringSplitAndTrim(a_Params, "|");
if (params.size() != 2)
{
CONDWARNING(a_LogWarnings, "Cannot parse the range parameters from string \"%s\"!", a_Params.c_str());
return false;
}
int Max = 0;
if (!StringToInteger(params[0], m_Min) || !StringToInteger(params[1], Max))
{
CONDWARNING(
a_LogWarnings,
"Cannot parse the minimum or maximum height from string \"%s\"!",
a_Params.c_str()
);
return false;
}
if (m_Min > Max)
{
std::swap(m_Min, Max);
}
m_Range = Max - m_Min + 1;
return true;
}
virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_TerrainHeightGen, int a_SeaLevel)
override
{
m_Seed = a_Seed + SEED_OFFSET;
}
protected:
/** Seed for the random generator. Received in AssignGens(). */
int m_Seed;
/** Range for the random generator. Received in InitializeFromString(). */
int m_Min, m_Range;
};
////////////////////////////////////////////////////////////////////////////////
/** A vertical strategy that places the piece in a specified range relative to the top of the terrain. */
class cVerticalStrategyTerrainTop : public cPiece::cVerticalStrategy
{
public:
virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override
{
ASSERT(m_HeightGen != nullptr);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
cNoise noise(m_Seed);
int rel = m_MinRelHeight + (noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_RelHeightRange + 1;
return cChunkDef::GetHeight(
HeightMap,
a_BlockX - ChunkX * cChunkDef::Width,
a_BlockZ - ChunkZ * cChunkDef::Width
) +
rel;
}
virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
{
// Params: "<MinRelativeHeight>|<MaxRelativeHeight>", all optional
m_MinRelHeight = 0;
m_RelHeightRange = 1;
return VerticalStrategy::ParseRange(a_Params, m_MinRelHeight, m_RelHeightRange, a_LogWarnings);
}
virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel)
override
{
m_Seed = a_Seed + SEED_OFFSET;
m_HeightGen = &a_HeightGen;
}
protected:
/** Seed for the random generator. */
int m_Seed;
/** Height generator from which the top of the terrain is read. */
cTerrainHeightGen * m_HeightGen;
/** Minimum relative height at which the prefab is placed. */
int m_MinRelHeight;
/** Range of the relative heights at which the prefab can be placed above the minimum. */
int m_RelHeightRange;
};
////////////////////////////////////////////////////////////////////////////////
/** A vertical strategy that places the piece within a range on top of the terrain or ocean, whichever's higher. */
class cVerticalStrategyTerrainOrOceanTop : public cPiece::cVerticalStrategy
{
public:
virtual int GetVerticalPlacement(int a_BlockX, int a_BlockZ) override
{
ASSERT(m_HeightGen != nullptr);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
int terrainHeight = static_cast<int>(
cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width)
);
terrainHeight = std::max(1 + terrainHeight, m_SeaLevel);
cNoise noise(m_Seed);
int rel = m_MinRelHeight + (noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_RelHeightRange + 1;
return terrainHeight + rel;
}
virtual bool InitializeFromString(const AString & a_Params, bool a_LogWarnings) override
{
// Params: "<MinRelativeHeight>|<MaxRelativeHeight>", all optional
m_MinRelHeight = 0;
m_RelHeightRange = 1;
return VerticalStrategy::ParseRange(a_Params, m_MinRelHeight, m_RelHeightRange, a_LogWarnings);
}
virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel)
override
{
m_Seed = a_Seed + SEED_OFFSET;
m_HeightGen = &a_HeightGen;
m_SeaLevel = a_SeaLevel;
}
protected:
/** Seed for the random generator. */
int m_Seed;
/** Height generator from which the top of the terrain is read. */
cTerrainHeightGen * m_HeightGen;
/** The sea level used by the world. */
int m_SeaLevel;
/** Minimum relative height at which the prefab is placed. */
int m_MinRelHeight;
/** Range of the relative heights at which the prefab can be placed above the minimum. */
int m_RelHeightRange;
};
////////////////////////////////////////////////////////////////////////////////
// CreateVerticalStrategyFromString:
cPiece::cVerticalStrategyPtr CreateVerticalStrategyFromString(const AString & a_StrategyDesc, bool a_LogWarnings)
{
// Break apart the strategy class, the first parameter before the first pipe char:
auto idxPipe = a_StrategyDesc.find('|');
if (idxPipe == AString::npos)
{
idxPipe = a_StrategyDesc.length();
}
AString StrategyClass = a_StrategyDesc.substr(0, idxPipe);
// Create a strategy class based on the class string:
cPiece::cVerticalStrategyPtr Strategy;
if (NoCaseCompare(StrategyClass, "Fixed") == 0)
{
Strategy = std::make_shared<cVerticalStrategyFixed>();
}
else if (NoCaseCompare(StrategyClass, "Range") == 0)
{
Strategy = std::make_shared<cVerticalStrategyRange>();
}
else if (NoCaseCompare(StrategyClass, "TerrainTop") == 0)
{
Strategy = std::make_shared<cVerticalStrategyTerrainTop>();
}
else if (NoCaseCompare(StrategyClass, "TerrainOrOceanTop") == 0)
{
Strategy = std::make_shared<cVerticalStrategyTerrainOrOceanTop>();
}
else
{
return nullptr;
}
// Initialize the strategy's parameters:
AString Params;
if (idxPipe < a_StrategyDesc.length())
{
Params = a_StrategyDesc.substr(idxPipe + 1);
}
if (!Strategy->InitializeFromString(Params, a_LogWarnings))
{
return nullptr;
}
return Strategy;
}
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