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#pragma once
#include "ItemHandler.h"
#include "Blocks/BlockAnvil.h"
class cItemAnvilHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(
cPlayer & a_Player,
const cItem & a_HeldItem,
const Vector3i a_PlacePosition,
const eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPosition
) const override
{
return a_Player.PlaceBlock(
a_PlacePosition,
static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType),
cBlockAnvilHandler::YawToMetaData(a_Player.GetYaw()) | static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage << 2)
);
}
};
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