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#pragma once
#include "ItemHandler.h"
#include "../BlockInfo.h"
class cItemAxeHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
{
switch (a_Action)
{
case dlaAttackEntity: return 2;
case dlaBreakBlock: return 1;
case dlaBreakBlockInstant: return 0;
}
UNREACHABLE("Unsupported durability loss action");
}
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const override
{
if (!IsBlockMaterialWood(a_Block) && !IsBlockMaterialPlants(a_Block) && !IsBlockMaterialVine(a_Block))
{
return Super::GetBlockBreakingStrength(a_Block);
}
else
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_AXE: return 2.0f;
case E_ITEM_STONE_AXE: return 4.0f;
case E_ITEM_IRON_AXE: return 6.0f;
case E_ITEM_GOLD_AXE: return 12.0f;
case E_ITEM_DIAMOND_AXE: return 8.0f;
}
}
ASSERT(!"Something is wrong here... Maybe they are axes out of a new material?");
return 1.0f;
}
};
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