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#pragma once
#include "ItemHandler.h"
class cItemButtonHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
/** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */
static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YP: return 0x5;
case BLOCK_FACE_ZM: return 0x4;
case BLOCK_FACE_ZP: return 0x3;
case BLOCK_FACE_XM: return 0x2;
case BLOCK_FACE_XP: return 0x1;
case BLOCK_FACE_YM: return 0x0;
case BLOCK_FACE_NONE:
{
break;
}
}
UNREACHABLE("Unsupported block face");
}
virtual bool CommitPlacement(
cPlayer & a_Player,
const cItem & a_HeldItem,
const Vector3i a_PlacePosition,
const eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPosition
) const override
{
return a_Player.PlaceBlock(
a_PlacePosition,
static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType),
BlockFaceToMetaData(a_ClickedBlockFace)
);
}
};
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