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#pragma once

#include "ItemHandler.h"





class cItemButtonHandler final : public cItemHandler
{
	using Super = cItemHandler;

  public:
	using Super::Super;

  private:
	/** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */
	static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
	{
		switch (a_BlockFace)
		{
			case BLOCK_FACE_YP: return 0x5;
			case BLOCK_FACE_ZM: return 0x4;
			case BLOCK_FACE_ZP: return 0x3;
			case BLOCK_FACE_XM: return 0x2;
			case BLOCK_FACE_XP: return 0x1;
			case BLOCK_FACE_YM: return 0x0;
			case BLOCK_FACE_NONE:
			{
				break;
			}
		}
		UNREACHABLE("Unsupported block face");
	}


	virtual bool CommitPlacement(
		cPlayer & a_Player,
		const cItem & a_HeldItem,
		const Vector3i a_PlacePosition,
		const eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPosition
	) const override
	{
		return a_Player.PlaceBlock(
			a_PlacePosition,
			static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType),
			BlockFaceToMetaData(a_ClickedBlockFace)
		);
	}
};