blob: c7496ef3cb91a673533137d4738841e8e4f5e768 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
#pragma once
#include "ItemHandler.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/Player.h"
class cItemItemFrameHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
virtual bool OnItemUse(
cWorld * a_World,
cPlayer * a_Player,
cBlockPluginInterface & a_PluginInterface,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) const override
{
// Can only place on a side face:
if ((a_ClickedBlockFace == BLOCK_FACE_NONE) || (a_ClickedBlockFace == BLOCK_FACE_YP) ||
(a_ClickedBlockFace == BLOCK_FACE_YM))
{
return false;
}
// Make sure the support block is a valid block to place an item frame on:
if (!cHangingEntity::IsValidSupportBlock(a_World->GetBlock(a_ClickedBlockPos)))
{
return false;
}
// Make sure block that will be occupied by the item frame is free now:
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE Block = a_World->GetBlock(PlacePos);
if (Block != E_BLOCK_AIR)
{
return false;
}
// An item frame, centred so pickups spawn nicely.
auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, Vector3d(0.5, 0.5, 0.5) + PlacePos);
auto ItemFramePtr = ItemFrame.get();
if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
{
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
};
|