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#pragma once

#include "../Item.h"





class cItemMapHandler final : public cItemHandler
{
	using Super = cItemHandler;

	static const unsigned int DEFAULT_RADIUS = 128;

  public:
	using Super::Super;

	virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) const override
	{
		cMap * Map = a_World->GetMapManager().GetMapData(static_cast<unsigned>(a_Item.m_ItemDamage));

		if (Map == nullptr)
		{
			return;
		}

		Map->UpdateRadius(*a_Player, DEFAULT_RADIUS);
		Map->UpdateClient(a_Player);
	}
};