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#pragma once
class cItemMilkHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
virtual bool IsDrinkable(short a_ItemDamage) const override
{
UNUSED(a_ItemDamage);
return true;
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override
{
UNUSED(a_Item);
a_Player->ClearEntityEffects();
if (!a_Player->IsGameModeCreative())
{
a_Player->ReplaceOneEquippedItemTossRest(cItem(E_ITEM_BUCKET));
}
return true;
}
};
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