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path: root/src/Items/ItemRedstoneDust.h
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#pragma once

#include "ItemHandler.h"





class cItemRedstoneDustHandler final : public cItemHandler
{
	using Super = cItemHandler;

  public:
	using Super::Super;





	virtual bool CommitPlacement(
		cPlayer & a_Player,
		const cItem & a_HeldItem,
		const Vector3i a_PlacePosition,
		const eBlockFace a_ClickedBlockFace,
		const Vector3i a_CursorPosition
	) const override
	{
		return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_REDSTONE_WIRE, 0);
	}





	virtual bool IsPlaceable(void) const override { return true; }
};