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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../ClientHandle.h"
class cItemSignHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
/** Converts the block face of the neighbor to which the wallsign is attached to the wallsign block's meta. */
static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_NeighborBlockFace)
{
switch (a_NeighborBlockFace)
{
case BLOCK_FACE_ZM: return 0x02;
case BLOCK_FACE_ZP: return 0x03;
case BLOCK_FACE_XM: return 0x04;
case BLOCK_FACE_XP: return 0x05;
case BLOCK_FACE_NONE:
case BLOCK_FACE_YP:
case BLOCK_FACE_YM:
{
break;
}
}
return 0x02;
}
virtual bool CommitPlacement(
cPlayer & a_Player,
const cItem & a_HeldItem,
const Vector3i a_PlacePosition,
const eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPosition
) const override
{
if (a_ClickedBlockFace == BLOCK_FACE_TOP)
{
if (!a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_SIGN_POST, RotationToMetaData(a_Player.GetYaw())))
{
return false;
}
}
else if (!a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_WALLSIGN, BlockFaceToMetaData(a_ClickedBlockFace)))
{
return false;
}
// After successfully placing the sign, open the sign editor for the player:
a_Player.GetClientHandle()->SendEditSign(a_PlacePosition);
return true;
}
virtual bool IsPlaceable(void) const override { return true; }
/** Converts the (player) rotation to placed-signpost block meta. */
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180.f / 16); // So it's not aligned with axis.
if (a_Rotation > 360)
{
a_Rotation -= 360;
}
a_Rotation = (a_Rotation / 360) * 16;
return static_cast<NIBBLETYPE>(a_Rotation) % 16;
}
};
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