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#pragma once
#include "ItemHandler.h"
class cItemSnowHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(
cPlayer & a_Player,
const cItem & a_HeldItem,
const Vector3i a_PlacePosition,
const eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPosition
) const override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_Player.GetWorld()->GetBlockTypeMeta(a_PlacePosition, Block, Meta);
// Check if incrementing existing snow height:
if (Block == E_BLOCK_SNOW)
{
ASSERT(Meta < 7); // BlockSnow.h ensures that if we replace a snow layer, it won't be at max height.
Meta++;
}
else
{
// First time placement:
Meta = 0;
}
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_SNOW, Meta);
}
};
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