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#pragma once
#include "ItemHandler.h"
class cSimplePlaceableItemHandler final : public cItemHandler
{
using Super = cItemHandler;
public:
constexpr cSimplePlaceableItemHandler(int a_ItemType, BLOCKTYPE a_BlockType) :
Super(a_ItemType), m_BlockType(a_BlockType)
{
}
virtual bool IsPlaceable(void) const override { return true; }
virtual bool CommitPlacement(
cPlayer & a_Player,
const cItem & a_HeldItem,
const Vector3i a_PlacePosition,
const eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPosition
) const override
{
return a_Player.PlaceBlock(a_PlacePosition, m_BlockType, 0);
}
private:
BLOCKTYPE m_BlockType;
};
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