summaryrefslogtreecommitdiffstats
path: root/src/LineBlockTracer.cpp
blob: da1c7f2fdb802993eeee68ed010e06d31e239aad (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261

// LineBlockTracer.cpp

// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points

#include "Globals.h"
#include "LineBlockTracer.h"
#include "Vector3d.h"
#include "World.h"
#include "Chunk.h"






cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
	super(a_World, a_Callbacks)
{
}





bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End)
{
	cLineBlockTracer Tracer(a_World, a_Callbacks);
	return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z);
}





bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
{
	cLineBlockTracer Tracer(a_World, a_Callbacks);
	return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ);
}





bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
{
	// Initialize the member veriables:
	m_StartX = a_StartX;
	m_StartY = a_StartY;
	m_StartZ = a_StartZ;
	m_EndX = a_EndX;
	m_EndY = a_EndY;
	m_EndZ = a_EndZ;
	m_DirX = (m_StartX < m_EndX) ? 1 : -1;
	m_DirY = (m_StartY < m_EndY) ? 1 : -1;
	m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
	m_CurrentFace = BLOCK_FACE_NONE;
	
	// Check the start coords, adjust into the world:
	if (m_StartY < 0)
	{
		if (m_EndY < 0)
		{
			// Nothing to trace
			m_Callbacks->OnNoMoreHits();
			return true;
		}
		FixStartBelowWorld();
		m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
	}
	else if (m_StartY >= cChunkDef::Height)
	{
		if (m_EndY >= cChunkDef::Height)
		{
			m_Callbacks->OnNoMoreHits();
			return true;
		}
		FixStartAboveWorld();
		m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
	}

	m_CurrentX = (int)floor(m_StartX);
	m_CurrentY = (int)floor(m_StartY);
	m_CurrentZ = (int)floor(m_StartZ);
	
	m_DiffX = m_EndX - m_StartX;
	m_DiffY = m_EndY - m_StartY;
	m_DiffZ = m_EndZ - m_StartZ;
	
	// The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk
	int BlockX = (int)floor(m_StartX);
	int BlockZ = (int)floor(m_StartZ);
	int ChunkX, ChunkZ;
	cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
	return m_World->DoWithChunk(ChunkX, ChunkZ, *this);
}





void cLineBlockTracer::FixStartAboveWorld(void)
{
	// We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
	// Therefore we use an EPS-offset from the height, as small as reasonably possible.
	const double Height = (double)cChunkDef::Height - 0.00001;
	CalcXZIntersection(Height, m_StartX, m_StartZ);
	m_StartY = Height;
}





void cLineBlockTracer::FixStartBelowWorld(void)
{
	CalcXZIntersection(0, m_StartX, m_StartZ);
	m_StartY = 0;
}





void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ)
{
	double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY);
	a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio;
	a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio;
}





bool cLineBlockTracer::MoveToNextBlock(void)
{
	// Find out which of the current block's walls gets hit by the path:
	static const double EPS = 0.00001;
	double Coeff = 1;
	enum eDirection
	{
		dirNONE,
		dirX,
		dirY,
		dirZ,
	} Direction = dirNONE;
	if (abs(m_DiffX) > EPS)
	{
		double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
		Coeff = (DestX - m_StartX) / m_DiffX;
		if (Coeff <= 1)
		{
			Direction = dirX;
		}
	}
	if (abs(m_DiffY) > EPS)
	{
		double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
		double CoeffY = (DestY - m_StartY) / m_DiffY;
		if (CoeffY < Coeff)
		{
			Coeff = CoeffY;
			Direction = dirY;
		}
	}
	if (abs(m_DiffZ) > EPS)
	{
		double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
		double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
		if (CoeffZ < Coeff)
		{
			Coeff = CoeffZ;
			Direction = dirZ;
		}
	}
	
	// Based on the wall hit, adjust the current coords
	switch (Direction)
	{
		case dirX:    m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break;
		case dirY:    m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break;
		case dirZ:    m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break;
		case dirNONE: return false;
	}
	return true;
}





bool cLineBlockTracer::Item(cChunk * a_Chunk)
{
	ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height));  // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
	
	// This is the actual line tracing loop.
	for (;;)
	{
		// Report the current block through the callbacks:
		if (a_Chunk == NULL)
		{
			m_Callbacks->OnNoChunk();
			return false;
		}
		if (a_Chunk->IsValid())
		{
			BLOCKTYPE BlockType;
			NIBBLETYPE BlockMeta;
			int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width;
			int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width;
			a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
			if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace))
			{
				// The callback terminated the trace
				return false;
			}
		}
		else
		{
			if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
			{
				// The callback terminated the trace
				return false;
			}
		}
		
		// Move to next block
		if (!MoveToNextBlock())
		{
			// We've reached the end
			m_Callbacks->OnNoMoreHits();
			return true;
		}
		
		// Update the current chunk
		if (a_Chunk != NULL)
		{
			a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
		}
		
		if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
		{
			// We've gone out of the world, that's the end of this trace
			double IntersectX, IntersectZ;
			CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
			if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
			{
				// The callback terminated the trace
				return false;
			}
			m_Callbacks->OnNoMoreHits();
			return true;
		}
	}
}




hhhhhh