1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobProximityCounter.h"
#include "Entities/Entity.h"
#include "Chunk.h"
void cMobProximityCounter::CollectMob(cEntity & a_Monster, cChunk & a_Chunk, double a_Distance)
{
// LOGD("Collecting monster %s, with distance %f", a_Monster->GetClass(), a_Distance);
tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster);
if (it == m_MonsterToDistance.end())
{
sDistanceAndChunk newDistanceAndChunk(a_Distance, a_Chunk);
std::pair<tMonsterToDistance::iterator, bool> result =
m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster, newDistanceAndChunk));
if (!result.second)
{
ASSERT(!"A collected Monster was not found inside distance map using find(), but insert() said there "
"already is a key for it");
}
}
else
{
if (a_Distance < it->second.m_Distance)
{
it->second.m_Distance = a_Distance;
it->second.m_Chunk = &a_Chunk;
}
}
m_EligibleForSpawnChunks.insert(&a_Chunk);
}
void cMobProximityCounter::convertMaps()
{
for (tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
{
m_DistanceToMonster.insert(
tDistanceToMonster::value_type(itr->second.m_Distance, sMonsterAndChunk(*itr->first, *itr->second.m_Chunk))
);
}
}
cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDistances(
double a_DistanceMin,
double a_DistanceMax
)
{
sIterablePair toReturn;
toReturn.m_Count = 0;
toReturn.m_Begin = m_DistanceToMonster.end();
toReturn.m_End = m_DistanceToMonster.end();
a_DistanceMin *= a_DistanceMin; // this is because is use square distance
a_DistanceMax *= a_DistanceMax;
if (m_DistanceToMonster.empty())
{
convertMaps();
}
for (tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr)
{
if (toReturn.m_Begin == m_DistanceToMonster.end())
{
if ((a_DistanceMin == 1.0) || (itr->first > a_DistanceMin))
{
toReturn.m_Begin = itr; // This is the first one with distance > a_DistanceMin;
}
}
if (toReturn.m_Begin != m_DistanceToMonster.end())
{
if ((a_DistanceMax != 1.0) && (itr->first > a_DistanceMax))
{
toReturn.m_End = itr; // This is just after the last one with distance < a_DistanceMax
// Note : if we are not going through this, it's ok, toReturn.m_End will be end();
break;
}
else
{
toReturn.m_Count++;
}
}
}
return toReturn;
}
|