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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorAttackerMelee.h"
#include "../Monster.h"
#include "../../Entities/Pawn.h"
#include "../../BlockID.h"
cBehaviorAttackerMelee::cBehaviorAttackerMelee(PostAttackFunction a_PostAttackFunction)
: m_PostAttackFunction(a_PostAttackFunction)
{
}
bool cBehaviorAttackerMelee::DoStrike(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
GetTarget()->TakeDamage(dtMobAttack, m_Parent, m_AttackDamage, 0);
if (m_PostAttackFunction != nullptr)
{
m_PostAttackFunction(*this, *m_Parent, *GetTarget());
}
return true; // Finish the strike. It only takes 1 tick.
}
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