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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorAttackerRanged.h"
#include "../Monster.h"
#include "../../Entities/Pawn.h"
#include "../../BlockID.h"
#include "../../Entities/ArrowEntity.h"
bool cBehaviorAttackerRanged::DoStrikeTarget(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
auto & Random = GetRandomProvider();
if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
{
Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25));
Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - m_Parent->GetPosition()) * 5;
Speed.y += Random.RandInt(-1, 1);
auto Arrow = cpp14::make_unique<cArrowEntity>(m_Parent, m_Parent->GetPosX(), m_Parent->GetPosY() + 1, m_Parent->GetPosZ(), Speed);
auto ArrowPtr = Arrow.get();
ArrowPtr->Initialize(std::move(Arrow), *m_Parent->GetWorld());
}
return true; // Finish the strike. It only takes 1 tick.
}
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