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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "CaveSpider.h"
#include "../World.h"
cCaveSpider::cCaveSpider(void) :
super("CaveSpider", mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5)
{
m_EMPersonality = AGGRESSIVE;
}
void cCaveSpider::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
/*
bool cCaveSpider::Attack(std::chrono::milliseconds a_Dt)
{
if (!super::Attack(a_Dt))
{
return false;
}
if (GetTarget()->IsPawn())
{
// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
static_cast<cPawn *>(GetTarget())->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
}
return true;
}*/
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}
}
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