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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Chicken.h"
#include "../World.h"
cChicken::cChicken(void) :
Super("Chicken", mtChicken, "entity.chicken.hurt", "entity.chicken.death", "entity.chicken.ambient", 0.4f, 0.7f),
m_EggDropTimer(0)
{
SetGravity(-2.0f);
SetAirDrag(0.0f);
}
void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (IsBaby())
{
return; // Babies don't lay eggs
}
if (((m_EggDropTimer == 6000) && GetRandomProvider().RandBool()) || m_EggDropTimer == 12000)
{
cItems Drops;
m_EggDropTimer = 0;
Drops.emplace_back(E_ITEM_EGG, static_cast<char>(1));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
else
{
m_EggDropTimer++;
}
}
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if (IsBaby())
{
return; // Babies don't drop items
}
unsigned int LootingLevel = 0;
if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}
bool cChicken::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtFalling)
{
return false;
}
return Super::DoTakeDamage(a_TDI);
}
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