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#pragma once

#include "AggressiveMonster.h"





class cCreeper : public cAggressiveMonster
{
	using Super = cAggressiveMonster;

  public:
	cCreeper();

	CLASS_PROTODEF(cCreeper)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
	virtual bool Attack(std::chrono::milliseconds a_Dt) override;
	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	virtual void OnRightClicked(cPlayer & a_Player) override;

	bool IsBlowing(void) const { return m_bIsBlowing; }
	bool IsCharged(void) const { return m_bIsCharged; }
	bool IsBurnedWithFlintAndSteel(void) const { return m_BurnedWithFlintAndSteel; }

  private:
	bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
	int m_ExplodingTimer;
};