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#pragma once
#include "AggressiveMonster.h"
class cGuardian : public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cGuardian();
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
CLASS_PROTODEF(cGuardian)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Guardians do not drown (or float)
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
};
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