summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Horse.h
blob: ae552f0d69d9de1ab31ba1d98989c752c4dac2a3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

#pragma once

#include "PassiveMonster.h"
#include "../UI/WindowOwner.h"





class cHorse : public cPassiveMonster,
			   public cEntityWindowOwner
{
	using Super = cPassiveMonster;

  public:
	cHorse(int Type, int Color, int Style, int TameTimes);

	CLASS_PROTODEF(cHorse)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	virtual void OnRemoveFromWorld(cWorld & a_World) override;
	virtual void OnRightClicked(cPlayer & a_Player) override;

	bool IsSaddled(void) const { return !m_Saddle.IsEmpty(); }
	bool IsChested(void) const { return m_bHasChest; }
	bool IsEating(void) const { return m_bIsEating; }
	bool IsRearing(void) const { return m_bIsRearing; }
	bool IsMthOpen(void) const { return m_bIsMouthOpen; }
	bool IsTame(void) const override { return m_bIsTame; }
	int GetHorseType(void) const { return m_Type; }
	int GetHorseColor(void) const { return m_Color; }
	int GetHorseStyle(void) const { return m_Style; }
	int GetHorseArmour(void) const;

	/** Set the horse's saddle to the given item.
	@param a_SaddleItem should be either a saddle or empty. */
	void SetHorseSaddle(cItem a_SaddleItem);

	/** Set the horse's armor slot to the given item.
	@param a_SaddleItem should be either a type of horse armor or empty. */
	void SetHorseArmor(cItem a_ArmorItem);

	const cItem & GetHorseSaddle() const { return m_Saddle; }
	const cItem & GetHorseArmorItem() const { return m_Armor; }

	virtual void GetBreedingItems(cItems & a_Items) override
	{
		a_Items.Add(E_ITEM_GOLDEN_CARROT);
		a_Items.Add(E_ITEM_GOLDEN_APPLE);
	}

	void PlayerOpenWindow(cPlayer & a_Player);

  private:
	bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame;
	int m_Type, m_Color, m_Style, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
	float m_MaxSpeed;
	cItem m_Saddle;
	cItem m_Armor;
};