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#pragma once
#include "PassiveAggressiveMonster.h"
class cIronGolem : public cPassiveAggressiveMonster
{
using Super = cPassiveAggressiveMonster;
public:
cIronGolem();
CLASS_PROTODEF(cIronGolem)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Iron golems do not drown nor float
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
};
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