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path: root/src/Mobs/NewIronGolem.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "NewIronGolem.h"





cNewIronGolem::cNewIronGolem(void) :
	super("IronGolem", mtIronGolem, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9)
{
}





void cNewIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	UNUSED(a_Killer);
	AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
	AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER);
}