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#pragma once
#include "NewMonster.h"
class cNewMagmaCube :
public cNewMonster
{
typedef cNewMonster super;
public:
/// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest
cNewMagmaCube(int a_Size);
CLASS_PROTODEF(cNewMagmaCube)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
int GetSize(void) const { return m_Size; }
protected:
/// Size of the MagmaCube, 1 .. 3, with 1 being the smallest
int m_Size;
} ;
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