blob: 60f0021ab18116ea513bce12cbdfeddec273ecda (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "NewSlime.h"
#include "FastRandom.h"
#include "World.h"
cNewSlime::cNewSlime(int a_Size) :
super("Slime",
mtSlime,
Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
0.6 * a_Size,
0.6 * a_Size
),
m_Size(a_Size)
{
}
void cNewSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
// Only slimes with the size 1 can drop slimeballs.
if (m_Size == 1)
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
}
}
const AString cNewSlime::GetSizeName(int a_Size) const
{
if (a_Size > 1)
{
return "big";
}
else
{
return "small";
}
}
|