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#pragma once
#include "NewMonster.h"
class cNewWither :
public cNewMonster
{
typedef cNewMonster super;
public:
cNewWither(void);
CLASS_PROTODEF(cNewWither)
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
int GetWitherInvulnerableTicks() const { return 0; }
// cEntity overrides
virtual bool Initialize(cWorld & a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
} ;
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