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#pragma once

#include "PassiveMonster.h"
#include "../UUID.h"





class cOcelot : public cPassiveMonster
{
	using Super = cPassiveMonster;

  public:
	enum eCatType
	{
		ctWildOcelot,
		ctTuxedo,
		ctTabby,
		ctSiamese,
	};

	cOcelot(void);

	CLASS_PROTODEF(cOcelot)

	virtual void OnRightClicked(cPlayer & a_Player) override;
	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	virtual void TickFollowPlayer();
	virtual void GetBreedingItems(cItems & a_Items) override { a_Items.Add(E_ITEM_RAW_FISH); }
	virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;

	// Get functions
	bool IsSitting(void) const override { return m_IsSitting; }
	bool IsTame(void) const override { return m_IsTame; }
	bool IsBegging(void) const { return m_IsBegging; }
	AString GetOwnerName(void) const { return m_OwnerName; }
	cUUID GetOwnerUUID(void) const { return m_OwnerUUID; }
	eCatType GetOcelotType(void) const { return m_CatType; }

	// Set functions
	void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; }
	void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; }
	void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; }
	void SetOwner(const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID)
	{
		m_OwnerName = a_NewOwnerName;
		m_OwnerUUID = a_NewOwnerUUID;
	}
	void SetCatType(eCatType a_CatType) { m_CatType = a_CatType; }

	/** Returns true if there's a cat sitting above the given position */
	static bool IsCatSittingOnBlock(cWorld * a_World, Vector3d a_BlockPosition);

  protected:
	bool m_IsSitting;
	bool m_IsTame;
	bool m_IsBegging;
	eCatType m_CatType;
	/** Only check for a nearby player holding the breeding items every 23 ticks. */
	int m_CheckPlayerTickCount;
	AString m_OwnerName;
	cUUID m_OwnerUUID;
};