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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveMonster.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../BoundingBox.h"
#include "../Items/ItemSpawnEgg.h"
cPassiveMonster::cPassiveMonster(
const AString & a_ConfigName,
eMonsterType a_MobType,
const AString & a_SoundHurt,
const AString & a_SoundDeath,
const AString & a_SoundAmbient,
float a_Width,
float a_Height
) :
Super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_SoundAmbient, a_Width, a_Height)
{
m_EMPersonality = PASSIVE;
}
bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!Super::DoTakeDamage(a_TDI))
{
return false;
}
if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr))
{
m_EMState = ESCAPING;
}
return true;
}
void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (m_EMState == ESCAPING)
{
CheckEventLostPlayer(a_Dt);
}
cMonster::LoveTick();
}
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
Super::OnRightClicked(a_Player);
Super::RightClickFeed(a_Player);
}
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