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#pragma once
#include "PassiveMonster.h"
enum class eRabbitType : UInt8
{
Brown = 0,
White = 1,
Black = 2,
BlackAndWhite = 3,
Gold = 4,
SaltAndPepper = 5,
TheKillerBunny = 99
};
class cRabbit : public cPassiveMonster
{
using Super = cPassiveMonster;
public:
cRabbit();
cRabbit(eRabbitType Type, int MoreCarrotTicks = 0);
CLASS_PROTODEF(cRabbit)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void GetFollowedItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_CARROT);
a_Items.Add(E_ITEM_GOLDEN_CARROT);
a_Items.Add(E_BLOCK_DANDELION);
}
eRabbitType GetRabbitType() const { return m_Type; }
int GetMoreCarrotTicks() const { return m_MoreCarrotTicks; }
private:
eRabbitType m_Type;
int m_MoreCarrotTicks; // Ticks until the Rabbit eat planted Carrots
};
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