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#pragma once

#include "PassiveMonster.h"





enum class eRabbitType : UInt8
{
	Brown = 0,
	White = 1,
	Black = 2,
	BlackAndWhite = 3,
	Gold = 4,
	SaltAndPepper = 5,
	TheKillerBunny = 99
};





class cRabbit : public cPassiveMonster
{
	using Super = cPassiveMonster;

  public:
	cRabbit();
	cRabbit(eRabbitType Type, int MoreCarrotTicks = 0);

	CLASS_PROTODEF(cRabbit)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual void GetFollowedItems(cItems & a_Items) override
	{
		a_Items.Add(E_ITEM_CARROT);
		a_Items.Add(E_ITEM_GOLDEN_CARROT);
		a_Items.Add(E_BLOCK_DANDELION);
	}

	eRabbitType GetRabbitType() const { return m_Type; }
	int GetMoreCarrotTicks() const { return m_MoreCarrotTicks; }

  private:
	eRabbitType m_Type;
	int m_MoreCarrotTicks;  // Ticks until the Rabbit eat planted Carrots
};