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#pragma once

#include "AggressiveMonster.h"





class cWitch : public cAggressiveMonster
{
	using Super = cAggressiveMonster;

  public:
	cWitch();

	CLASS_PROTODEF(cWitch)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;

	bool IsAngry(void) const { return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
};