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#pragma once
#include "AggressiveMonster.h"
class cWither :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cWither(void);
CLASS_PROTODEF(cWither);
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
/** Use the wither the invulnerable from the spawn? */
bool IsSpawnInvulnerable(void) const { return m_IsSpawnInvulnerable; }
// cEntity overrides
virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
bool m_IsSpawnInvulnerable;
} ;
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