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#pragma once #include "AggressiveMonster.h" class cZombie : public cAggressiveMonster { using Super = cAggressiveMonster; public: cZombie(); CLASS_PROTODEF(cZombie) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool IsUndead(void) override { return true; } };