summaryrefslogtreecommitdiffstats
path: root/src/Mobs/ZombiePigman.cpp
blob: b6f95a3e17f11b91919ca91be852f1f0459b413a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Zombiepigman.h"
#include "../World.h"





cZombiePigman::cZombiePigman(void) :
	super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
{
}





void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	int LootingLevel = 0;
	if (a_Killer != NULL)
	{
		LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
	}
	AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
	AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
	
	cItems RareDrops;
	RareDrops.Add(cItem(E_ITEM_GOLD));
	AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
	AddRandomArmorDropItem(a_Drops, LootingLevel);
	AddRandomWeaponDropItem(a_Drops, LootingLevel);
}





void cZombiePigman::KilledBy(cEntity * a_Killer)
{
	super::KilledBy(a_Killer);

	if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
	{
		// TODO: Anger all nearby zombie pigmen
		// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
	}
}