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#pragma once

#include "PassiveAggressiveMonster.h"





class cZombiePigman : public cPassiveAggressiveMonster
{
	using Super = cPassiveAggressiveMonster;

  public:
	cZombiePigman();

	CLASS_PROTODEF(cZombiePigman)

  private:
	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual bool IsUndead(void) override { return true; }
	virtual bool IsNetherNative(void) override { return true; }
	virtual void KilledBy(TakeDamageInfo & a_TDI) override;
	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
};